Nodes are the main building blocks of a patch. There are different types of nodes:

Image:Static Operation node, process node, record node, class node

Operation Nodes

Operation nodes are nodes representing a single operation.

It is useful to distinguish static operation nodes from all other operation nodes. They have a lighter look that indicates that they are not operating on a state, ie. they do not store any data between consecutive calls.

Record and class nodes are part of a record or class respectively, on which they operate. The name of the datatype is what is written in smaller letters below the nodes name.

Process Nodes

A process node represents a single instance of a patch. The name Process comes from the fact that it can be understood like a little machine that continues to run (update) after it was created and saves its state from one frame to the next.

See also Datatype Patch.

Any node that spots an arrow icon has a patch behind it which can be reached by a simple middle-click or via the context-menu: Open.

Image:Node with a patch behind it

Pin group

Nodes with exactly two inputs named Input and Input 2 and one output named Output can automatically have additional inputs added/removed by pressing CTRL + or CTRL - respectively.

Apply pin

Nodes whose first input and first output share the same datatype can have an Apply pin added via the context-menu → Configure. If apply is set to false, the operation is bypassed and the input returned unchanged as the output.

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